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Issue .2830 Oct 2026

The Friction to Take Off

I have always overworked in order to keep improving and keep my art path going forward.

At the beginning of my career, in order to get my first jobs, I worked as much as possible to the extreme.

I believe this is necessary for anyone to learn quickly, stand out as an artist, and accomplish your goals.

Trying to demonstrate you can actually do the job before anyone hires you is fucking hard. The friction to take off requires the most fuel.

Artwork from Art Discipline .28: The Friction to Take Off

But after you achieve something where you’re happy, it would make sense to stop the overwork and balance life.

The issue is that the inertia is hard to stop.

It took me a few years making games and visual development full-time, doing a shit ton of extra work on my own without a proper goal, before I realised I needed to stop a bit and actually live life.

I wasn’t completely hiding in a cave, but I was saying no to too many things and not actually having fun at all.

I didn’t see fun as productive.

Artwork from Art Discipline .28: The Friction to Take Off

Next time, I’ll share how breaking that inertia completely changed the way I look at my work.

Stay creative, stay weird <3

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